EA Sports FC and FIFA modding
Who is Paulv2k4 (PaulvGameplay)?
Paulv2k4, also known as PaulvGameplay, is a respected modder in the EA Sports FIFA and EA Sports FC community. He’s known for developing gameplay mods that improve realism and challenge in FIFA titles on PC.
🎮 Overview
- Long-time modder focused on gameplay improvements.
- Active since around FIFA 14.
- Well-known for yearly updates of his mods.
🔧 Known For
- Paulv2k4 Gameplay Mod:
- Adjusts AI behavior, ball physics, fouls, and player responsiveness.
- Promotes slower, more tactical play.
- Highly popular among Career Mode players.
- Realism Mod (in some versions): Enhances immersion with visual and pace adjustments.
- Frequently used with FIFA Mod Manager and Frostbite Modding Tool.
⚠️ Philosophy & Reputation
- Focuses on realistic and challenging gameplay.
- Has a loyal fan base, but his style may not suit everyone.
- Engages with the community on modding forums and Discord.
📦 Compatibility
- PC only (console modding not supported).
- Updated for each FIFA and EA Sports FC release.
Escape from Tarkov modding
Who is paulov‑t?
paulov‑t is a leading developer in the Escape from Tarkov modding community, best known for creating Stay in Tarkov—the first cooperative multiplayer mod for the single‑player platform SPT‑AKI. He also provides a suite of tools and foundational libraries for offline and modded Tarkov gameplay.
🚀 Stay in Tarkov (SiT)
- Adds real‑time co‑op multiplayer support to SPT‑AKI.
- Enables friends to raid together without Battlestate servers.
- Syncs player data, AI behavior, inventory, loot, and extractions.
- Under active development for improved stability and compatibility.
🛠️ Supporting GitHub Projects
- Paulov.Tarkov.Minimal: Simplifies launching Tarkov with custom backend support (BepInEx mod).
- Paulov.Tarkov.Local: Fixes various client‑side quirks in offline mode.
- Paulov.Tarkov.Launcher.WPF: Personal launcher featuring assembly deobfuscation.
- Paulov.Tarkov.LogRedirector: Redirects internal logs to Unity console for easier debugging.
- Paulov.Bepinex.Framework: Base library to streamline writing BepInEx 5 plugins.
- Paulov.Unity.Bepinex.Networking: Networking foundation likely used by SiT and multiplayer extensions.
- Paulov.Tarkov.DotNetApi: This is a personal project to develop a .NET Web & Api against a real world example. In this case Escape from Tarkov server side endpoints.
- Paulov.Tarkov.NodeJsApi: A personal project to learn NodeJs Express Api against a real-world game example.
🧠 Modding Philosophy
- Technical innovation focused on **offline multiplayer** and tooling.
- Provides both **end‑user mods** and **developer libraries**.
- Supports SPT‑AKI ecosystem while respecting official Tarkov EULA.
- Open to community contributions and active across GitHub and Discord.
🔗 Key Links
⚠️ Important Notes for Users
- These tools are **experimental and technical**—expect bugs and manual configuration.
- Use on **private or offline sessions** only—multiplayer support in Tarkov is unofficial.
- Recommended for users comfortable with GitHub, BepInEx, and advanced mod installation.
YouTube channels
Hobby development on github